


You cannot cast some spells from inside of Leomund’s Tiny Hut. Since the outside of the dome is opaque (not transparent), an attacker attacking from inside of LTH can be considered an unseen attacker (PHB 194-5).īeing an unseen attacker gives you advantage on attack rolls (and can therefore be used to trigger Rogue’s Sneak Attack. You can be an unseen attacker attacking from Leomund’s Tiny Hut (and trigger Sneak Attack). Note that this ruling is often thrown out by DMs who consider it a slippery slope to too many other “what-if” scenarios like fire, noxious gas, and other damaging effects that are neither attacks nor magic. This is another contentious ruling, but the Sage Advice Compendium confirmed that a Dragon’s Breath attack isn’t magical and, since it’s not an attack either, it appears to get through the protection of Leomund’s Tiny Hut (SAC 21). Nothing can get through Leomund’s Tiny Hut (except maybe Dragon’s Breath). Yes, this does allow for players to snipe creatures outside of LTH with relative safety, if they’re stupid enough to remain in the archer’s line of sight. were inside Leomund’s Tiny Hut at the time it was cast, they “can move through it freely.” Note that this is a somewhat contentious ruling that depends on your reading of “hemisphere” (not defined in any DnD sourcebooks), and your DM might rule differently. Therefore, it can’t be entered from below from things like burrowing creatures, incorporeal beings like ghosts, etc. According to this Sage Advice thread, LTH has a floor. Leomund’s Tiny Hut has a floor (so it can’t be entered from below). The rules for Leomund’s Tiny Hut in DnD 5e are as follows: What Are the Rules for Leomund’s Tiny Hut in 5e? Now onto the more hotly-debated rules of LTH… It also cannot be moved/flipped over by magical or mundane means. So if you cast it on a ship, it moves with the ship, for example. It’s stationary relative to where it’s cast. This includes ammunition, meaning players inside LTH can shoot out of it, but creatures outside of LTH can’t shoot/attack into it. It takes 10 extra minutes to do 11 minutes in total (PHB 201).Īll creatures and objects inside the dome upon casting can move freely through it. It is not a concentration spell, so the caster can sleep after casting it. Leomund’s Tiny Hut ends if the caster leaves the area of the dome or after 8 hours. The atmosphere inside the dome is comfortable regardless of environmental conditions. The dome is transparent from the outside but opaque from the outside, and the lighting within the dome can be adjusted by the caster. Spells and magical effects can’t pass through the dome (into or out of). Creatures and objects inside the area upon casting the spell can move through it freely other creatures and objects cannot. Leomund’s Tiny Hut creates a 10-foot radius immobile dome that fits up nine medium creatures and the caster inside. The following subclasses get Leomund’s Tiny Hut for free: The following classes have Leomund’s Tiny Hut on their spell list:
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Plenty of players have questions about the different ways to use Leomund’s Tiny Hut in and out of combat situations, DMs have questions about how to counter players who lean too hard on this spell, and both players and DMs are always asking how Leomund’s Tiny Hut is meant to function, rules-wise. Leomund’s Tiny Hut has seen plenty of changes since the first edition of Dungeons and Dragons, when it was essentially a comfy place to lay your head rather than an impenetrable defensive position.

Nine creatures of Medium size or smaller can fit inside the dome with you. A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
